The Very Best Runeword Base Items Available in Diablo 2 Resurrected

The endgame meta is dominated by runewords, and a significant amount of time and effort is spent farming these wondrous slabs. The process of farming runewords is covered on the page How to Make Runewords, while the process of finding high runes is discussed on the page How to Find High Runes.

Because of its primary function as mercenary armor, Armor Fortitude has relatively lax requirements for Physical Prowess; after all, your mercenary will progress through the levels with increasing Physical Prowess.It’s great to get your hands on some sweet high runes, but they won’t do you much good if you don’t have anything to put them in. Furthermore, putting runes in the wrong base item can produce subpar results, or even worse, result in the runes being wasted entirely. The good news is that buy D2 ladder runes will probably take a lot of farming to collect the high runes you need for the runewords that are the best, which means that a lot of potential base items will drop during the process. It is possible to avoid the most ignominious of outcomes in Diablo 2 if you are aware of which base items are optimal for each runeword. This will allow you to avoid the situation in which you have the runes necessary to create a powerful runeword but do not have a base that is suitable for it.

4-socket

Because of this, it is recommended that you search for an ethereal suit of armor, as it will not suffer any degradation in durability while being worn by a mercenary. You can get by with pretty much anything up to Lacquered Plate, but if you want to reduce the amount of Strength required for an item while still having it end up with a high base Defense, look for Archon Plate, which has 410–520 Defense and requires 103 Strength. If it’s for a mercenary, it will be ethereal; otherwise, it will be normal.

There are three excellent potential bases for Oath: a Colossus Sword deals the most damage on average, while a Colossus Blade and Balrog Blade deal less damage overall but are faster (although this shouldn’t matter too much given the increased Attack Speed that Oath provides). However, a Colossus Sword can only have a maximum of five sockets, whereas a Colossus Blade can have a maximum of six sockets. The best choice would probably be to obtain an ethereal Colossus Sword (bonus points if it is superior and has +Enhanced Damage!). You will have to take your chances by adding sockets using the Horadric Cube if the Colossus Blade and Colossus Sword do not drop with the exact number of sockets that you require. Both items will need to drop with the exact number of sockets. On the other hand, a Balrog Blade has a maximum of four sockets, which means that you only need to make one trip to Larzuk. When you consider how little it will cost you to swear an oath, it’s likely that you won’t suffer too much if you bring the first ethereal Balrog Blade you find to Larzuk.

In this situation, Broad Swords and Crystal Swords are ideal because they have very low requirements; the requirement for the Broad Sword is 48 Strength, and the requirement for the Crystal Sword is 43 Strength. The Long Sword, on the other hand, has a requirement of 55 Strength while only requiring 39 Dexterity, which is… fine if you’re playing a class that wants Dexterity (the Hammerdin comes to mind), but almost everybody else will want to stick with the other two swords.

4-socket Flails
There are at least two endgame bows in Diablo 2 that are worth mentioning, and they are as follows:Both Faith and Ice were resurrected, which can be written as Ohm + Jah + Lem + Eld and Amn + Shael + Jah + Lo respectively. These weapons are quite expensive due to the Jah buy D2 runes that is required to use them, in addition to the runes for Ohm and Lo, but their statistics speak for themselves:

Ice grants a 25% chance to cast Lv22 Frost Nova when striking, a +20% increase in attack speed, up to a +210% increase in enhanced damage, an additional 25-30% damage from cold skills, a -20% reduction in the enemy’s cold resistance, and a 7% increase in life leech.

As a pure damage dealing weapon, Faith is unrivaled, whereas Ice is best suited for the Frostmaiden Bow Amazon build. Faith is unrivaled. Both deserve a base that is as solid as it is possible to make it, which virtually eliminates the possibility of using a bow other than a Grand Matron Bow. This bow not only deals the most damage at its base out of all the bows, but it also has a chance to spawn with a bonus of +3 to bow skills, which is the stat you want to maximize.

Both Insight and Infinity are almost never given to mercenaries outside of Act 2; this is done to ensure that players have the opportunity to reap the benefits of their respective auras, namely the Meditation Aura that is bestowed by Insight and the Conviction Aura that is bestowed by Infinity. Given this, ethereal polearms are ideally suited for use in both situations.

Although the optimal endgame base for Insight is the same as it is for Infinity — elite, ethereal polearms — you will want to be much, much more selective with Infinity. All of these types of weapons are suitable for use with Insight, but Threshers and Giant Threshers are the best, and therefore the ideal candidates for Infinity. These two types of weapons may have the lowest average damage, but they have the highest Attack Speed, not to mention passable Strength and Dexterity requirements that do not require the use of supplemental gear to achieve by level 90.

You will want to keep the requirements low in order to maximize the use of Call to Arms as a weapon swap, as it is suitable for almost any character. In spite of the significant increases in Enhanced Damage and Attack Speed that this weapon provides, in addition to the Life Leech that it also grants, the majority of the time it is not used for actually attacking enemies. You should also have a weapon that only requires one hand to wield, as this will allow you to hold something else in the other hand, such as a Spirit Monarch, which will increase the effectiveness of your Battle Orders.

Grief is a relatively pricey and, at first glance, unremarkable runeword that is constructed using the runes Ether, Tir, Lo, and Mal. It relies on its +Damage modifier, which isn’t well represented on your character screen, rather than granting Enhanced Damage, which isn’t granted by it. Because of this enormous increase in damage, Grief is one of the most powerful physical damage weapons in the game. This is especially true when combined with other forms of Enhanced Damage (such as the Fanaticism aura), which makes it an ideal weapon for Smiter Paladins (the damage bonus is added to smite attacks! ), Zeal Paladins, and Berserk Barbarians.

The only thing that matters is the weapon’s attack speed, and given that it is irrelevant that the weapon’s base damage even exists, you need a Phase Blade. You get a point bonus if the weapon is naturally indestructible, which will also reduce the amount of money you need to spend on repairs.

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