The Best Running Back X-Factors In Madden 23

Madden 23 has finally arrived, and X-Factors make a prominent again, offering a greater incentive to look into the best athletes in the National Football League to add to your roster, like running backs. Nowadays, running backs are a huge part of the passing game, and some backs are being targeted just as much as receivers. Madden 23’s Superstar X-Factors can help you to get the most out of these dynamic players. Be it for power backs, elusive backs, or hybrid types, the abilities below will help enhance their current skill set.

Satellite

Some running backs have the talent to be elite receivers. When they enter the zone, this ability increases their success rate on possession and RAC catches against single coverage. Trigger this ability with three rushes of 10+ yards or more. The ability is lost after one tackle for loss.

Freight Train

Running backs are not all built the same. Some backs are small, elusive, and quick, which helps to squeeze through holes. Power backs create holes using brute strength and explosiveness. Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone, this ability increases their chance to break the next tackle. Trigger the ability with three rushes of 10+ yards or more. The ability is lost after one tackle for loss.

First One Free

Elusive backs rely on misdirection and love to embarrass defenders with their elusiveness. The First One Free Superstar X Factor increases a running back’s fake-out rate on jukes, spins, and hurdles. Give this to backs already talented in this area to maximize the ability’s effectiveness. Trigger the ability with three rushes of 10+ yards or more. The ability is lost after one tackle for loss.

Wrecking Ball

Some running backs thrive on creating contact. They spend most of their time getting pummeled by the defense, so putting a defender’s face in the dirt with a stiff arm or running them over like a bulldozer is sweet revenge. The Wrecking Ball Superstar X-Factor gives players a high success rate on the next three trucks or stiff arms when in the zone. These skill moves usually lead to a field of green grass in front of you, so you should have huge gains or at least a first down the majority of the time that Wrecking Ball is active. Trigger the ability with three rushes of 10+ yards or more. The ability is lost after one tackle for loss.

In addition, it’s very important to understand what type of running back you have before assigning them an ability. Don’t stress their weaknesses; amplify their strengths. It won’t do much to give Freight Train or Wrecking Ball to a small receiving back, just as it wouldn’t make the most sense to give a Derrick Henry First One Free.

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